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Wesnoth Units database

Armored Mechanic

(image)

The armored mechanics in a dwarven army are the first response personnel-for mechanical automata and vehicles, not menn. Even with great alchemical skills, these humanitarians would never survive in the front lines without armor. Their armor is not just solid steel like that of their enemies, but encrusted with tiny gears and mechanism which can catch or break an unwary foe’s blade.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

Advances from: Oiler
Advances to:
Cost: 19
HP: 80
Movement: 3
XP: 100
Level: 3
Alignment: neutral
IDClockwork Armored Mechanic
Abilities: cures, heals +8
(image)blaze
fire
38 - 1
melee
(image)fireball
fire
12 - 3
ranged
Resistances:
blade20%
pierce20%
impact10%
fire-10%
cold-10%
arcane0%
TerrainMovement CostDefense
Cave150%
Coastal Reef-100%
Deep Water10010%
Flat140%
Forest230%
Frozen230%
Hills160%
Impassable100100%
Mountains260%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable10050%